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GeForce2 MX Roundup
Company: VisionTek,
eVga, Gainward
Products: GeForce2 MX Video Card
Street Price: ~$120 + S&H
Date Reviewed: January 9, 2001
Reviewed By: Jason
GF2MX Background:
The GeForce2 MX, as the name implies, is based on the GeForce2 GTS core. The
main difference being that this .18-micron chip only features two rendering
pipelines whereas the GeForce2 GTS features a total of four. However with the
new Geforce2 core, each of its two rendering pipelines are capable of processing
two textures each in a single clock. So two pipelines times two textures per
clock equals four textures per clock, this is the same amount as the original
GeForce 256 which had four pipelines but could only process one texture in each per
single clock. The more powerful Geforce2 GTS has four pipelines and thus can
process eight, or double the GF2MX, per single clock. To sum this up in a table
along with some features of the MX, check out the table below:
| GeForce
Specification Comparison |
| |
GeForce256 |
GeForce2 MX |
GeForce2 GTS |
| Process Technology |
.22 micron |
.18 micron |
| Clock Speed |
120Mhz |
175Mhz |
200Mhz |
| Texels / Clock |
4 |
4 |
8 |
| Texels / Second |
480M |
700M |
1600M |
| Polygons / Second |
15M |
20M |
25M |
| Memory Bus |
128-bit SDR/DDR |
128-bit SDR or 64-bit SDR/DDR |
128-bit SDR/DDR |
| Memory Clock |
166MHz SDR/300MHz DDR |
166MHz SDR |
333MHz DDR |
| Memory Bandwidth |
2.7/4.8 GB/s |
2.7 GB/s |
5.3 GB/s |
| TwinView |
No |
Yes |
No |
| Digital Vibrance Control |
No |
Yes |
No |
Staying focused on the GeForce2 MX, you can see that its default clock speed
is supposed to be 175Mhz, and its memory speed 166Mhz. When examining each of
the cards in this roundup, we noticed that not all manufacturers followed this
spec. Memory speed is the biggest issue, as it is the main bottleneck which has
been plaguing the entire GeForce line of video cards. After looking at the
table, you might be asking
yourself what the TwinView and Digital Vibrance Control are, well let's take a
look at that in depth shall we?
TwinView:
TwinView is basically the ability to have multiple displays being supported
on a single GPU. This technology in NVIDIA's lineup is currently unique to the
GeForce2 MX & the Quadro2 MXR. NVIDIA's unified driver architecture offers
several different modes for using your display setup.
- Standard Windows®
98 multimonitor support, which spreads the desktop across both
displays. You determine the refresh rate, color depth, and resolution for
each monitor, given its capabilities. This mode allows you to stretch your
desktop horizontally or stack it vertically -- an optimal solution for
financial trackers.
- Application exclusive, in which an
application may be dedicated to one or both monitors. This mode is excellent
for entertainment applications, such as DVD playback, and digital video
editing.
- Clone mode, in which monitors show the
same output. This mode is useful for presentations. A presenter may use the
smaller monitor on the podium, while a projector conveys the data to the
audience.
- Application zone mode, in which a
zoomed-in section of the primary display's image is shown on a secondary
display. With the graphic artist in mind, this mode is perfect for image
editing and modeling in CAD applications, image processing/mapping
applications.
- Virtual desktop, which supports full
pan-and-scan mode, can be configured for one or both displays.
NVIDIA TwinView supports a variety of output combinations* including:
- Two digital flat panels
- Two RGB monitors (with second RAMDAC)
- Two analog flat panels
- One digital flat panel and one analog flat panel
- One digital flat panel and one RGB monitor
- One digital flat panel and one TV
- One RGB monitor and one TV
- One RGB monitor and one analog flat panel (with second RAMDAC)
- One analog flat panel and one TV
*Actual combinations supported on a given board-level implementation will
vary.
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